The Lantern of the Laughless Saint comes with a Nerve Console that allows you to alter player stats, spawn items, teleport throughout the world, control NPCs, manage quests, and so on.
The console can be opened by pressing the Backtick (`) key, which is generally located below the ESC key on a US or UK keyboard.
If you type in any console commands, they will automatically target your character. But with some of the commands you have to first click on an NPC or an object while the console is open in order to select it. For most of these commands you can use the player-> prefix to indicate that you want to target yourself.
You can also use console commands to change individual skills and progression. If you want to build your character normally, check out our The Lantern of the Laughless Saint character builds and skills guide.
Below is the full list of console commands & cheat codes that you can use in the The Lantern of the Laughless Saint game. I have listed them seperate so you can know which Item IDs are working and which are not.
The game is currently in Early Access, which means that some commands and item IDs might change as the development work continues.
How to Open the Console?
Press the ` key to open the Nerve Console.
Once it is open, type the command you want to use and press Enter.
Most Useful Console Commands
help— Shows the commands available in the Nerve Console.help COMMAND | CATEGORY— Shows more information about a specific command or category.clear— This clears the console output.history— Displays the commands that have recently been used.
The Lantern of the Laughless Saint Player Console Commands
These commands are related to your character.
| Command | Uses |
|---|---|
tgm | Enables God Mode and you can’t take damage. |
god | Alternative command for God Mode. |
togglegodmode | Alternative command for God Mode. |
tcl | Toggles collision and allows you to move through walls. |
noclip | Alternative command for tcl. |
heal | Restores your health, magic, and stamina to full. |
fillstats | Alternative command for heal. |
sethealth <value> | Sets your maximum and current health. |
setmagic <value> | Sets your maximum and current magic. |
setstamina <value> | Sets your maximum and current stamina. |
speed <multiplier> | Multiplies your movement speed. |
setspeed <multiplier> | Alternative command for speed. |
notarget | Stops enemies from detecting and attacking you. |
showstats | Displays the stats of the selected entity. |
getstats | Alternative command for showstats. |
resurrect | Revives the selected corpse, including yourself. |
For example, speed 5 gives you a 5x movement speed multiplier. It does not set your movement speed to a value of 5.
The tcl/noclip command currently has a limitation where movement along the Y axis does not work normally. Only the X and Z axes are available while using it.
XP and Level Commands
addxp <value>— Adds the specified amount of XP.givexp <value>— Alternative command foraddxp.setlevel <value>— Sets your character to the specified level and grants the skill/perk points normally earned up to that level.addskillpoints <value>— Adds skill points.addperkpoints <value>— Adds perk points.
The highest value that can be accepted by the skill point and perk point commands is 2147483647.
Skill Commands
Use:
setskill <name> <level>
The available skill names are:
onehanded
twohanded
spears
unarmed
archery
blocking
armor
sorcery
channeling
psionics
acrobatics
sprinting
swimming
sneak
lockpicking
pickpocket
alchemy
fishing
For example:
setskill onehanded 100
You can set skill values from 0 to 2147483647.
Changing a skill level directly does not give you the XP that would normally be required to reach that level.
listskills— Shows all the skills, including those at the trained and effective levels.
The trained level is your base skill level, while the effective level also includes bonuses from equipment or racial bonuses.
Perk Commands
grantperk <perk>— This gives you the specified perk without needing to meet its usual unlock conditions.hf_grantperk <perk>— Alternative command forgrantperk.removeperk <perk>— Removes a perk from your character.hf_removeperk <perk>— This is another command for removeperk.listperks— Displays all the perks and indicates whether or not your character currently has them.hf_listperks— Another command forlistperks.
When you enter a perk name, use the name exactly as it is written, including the spaces.
The perk points which were originally used to obtain a perk are not refunded when the perk is removed.
Item Console Commands
The commands listed below enable you to add, remove, or spawn items.
additem <item> [amount]— This will add an item to your inventory or to the inventory of the selected target.removeitem <item> [amount]— This will remove an item from your inventory or the selected target’s inventory.gold <amount>— This command allows you to add or remove golds; a negative value means that gold will be removed.addgold <amount>— Another command forgold.spawnitem <item> [amount]— Spawns an item in the world that you can pick up.placeitem <item> [amount]— Alternative command forspawnitem.
Finding Item IDs
You can use the following commands to search for item IDs:
listitems [filter]listweapons [filter]listbows [filter]listapparel [filter]listshields [filter]listpotions [filter]listingredients [filter]listfood [filter]listbooks [filter]listspelltomes [filter]listammo [filter]listquestitems [filter]
You can search for a particular word using the optional filter.
For example, using: listitems sword will display items that contain the word sword.
Important: listitems only shows those items which are currently loaded in the nearby area, and as a result it does not give a full list of all the item IDs in the game.
Magic Console Commands
addspell <spell>— Adds a spell to your character.learnspell <spell>— Alternative command foraddspell.removespell <spell>— Removes a spell from your character.forgetspell <spell>— Alternative command forremovespell.listspells— Shows spells your character currently knows.listspells all— Shows all available spells in the game.
Spell IDs
These are the known spell IDs that can be used with addspell:
Magic_Anchor
Magic_ArcLance
Magic_BindingVenom
Magic_BlasphemerHandshake
Magic_BonewalkersBargain
Magic_CommunionOfBlood
Magic_DisintegrateArmor
Magic_DoctrineofGlass
Magic_DrainStats
Magic_EdgeOfTheMartyr
Magic_FeastOfTheMind
Magic_FeignDeath
Magic_Fireball_2
Magic_FlameTouch_1
Magic_FlameTouch_2
Magic_FlameTouch_3
Magic_FortifyAcrobatics_DrainHealth
Magic_FrostBolt_0
Magic_FrostBolt_1
Magic_FrostBolt_2
Magic_FrostBolt_3
Magic_FrostTouch_1
Magic_FrostTouch_Uni_Ruggite
Magic_GagOfTheInquisitor
Magic_GamblersLeap
Magic_GhostWalk
Magic_GlacialLance
Magic_GraveFeast
Magic_GreaterBinding
Magic_HealingBolt_1
Magic_HealingBolt_2
Magic_HealingBolt_3
Magic_HealSelf_1
Magic_HealSelf_2
Magic_HealSelf_3
Magic_HollowVitality
Magic_Invisibility
Magic_LesserLeech
Magic_Levitate_0
Magic_Levitate_1
Magic_Levitate_2
Magic_LightningBolt_0
Magic_LightningBolt_1
Magic_LightningBolt_2
Magic_LightningBolt_3
Magic_LightningBolt_8
Magic_MartysMercy
Magic_MendingSurge
Magic_MindSpike
Magic_MinorForceBolt
Magic_MinorLifeTouch
Magic_Nighteye_1
Magic_Nighteye_2
Magic_NPCONLY_UrchinSting
Magic_Paralyze
Magic_PilgrimsFetters
Magic_PlagueBurst
Magic_PoisonTouch
Magic_RegenerateHealth
Magic_ResistElements
Magic_ResistFire
Magic_ResistFrost
Magic_ResistPoison
Magic_ResistShock
Magic_RestoreFatigue
Magic_Return
Magic_RimeTouch
Magic_RottingGrasp
Magic_SearingGrasp
Magic_SecondWind
Magic_SermonofWrath_1
Magic_Shield_1
Magic_Shield_2
Magic_Shield_3
Magic_Shield_4
Magic_SigilOfUnmaking_1
Magic_Slowfall_1
Magic_Slowfall_2
Magic_Slowfall_Other
Magic_SoulRend
Magic_SparkTouch
Magic_SpellShield
Magic_StaggerTouch
Magic_Stealth_1
Magic_Stealth_2
Magic_Stealth_3
Magic_SummonBonesnake
Magic_SummonShroomling_1
Magic_SummonShroomling_2
Magic_SummonShroomling_3
Magic_SummonSkelly
Magic_SummonSlug
Magic_SummonStarfish
Magic_SunderMind
Magic_TeleportAmpitheater
Magic_TeleportMagdal
Magic_ThievesLantern
Magic_Unburdening
Magic_Uni_BeggarsBanquet
Magic_Uni_BorrowedTime
Magic_Uni_FoolsGambit
Magic_Uni_HealOther
Magic_Uni_LastRites
Magic_UNI_NPCONLY_StoneCurse
Magic_Uni_SaintsWake
Magic_Uni_SatedHunger
Magic_Uni_SummonBonesnakeGod
Magic_Uni_SwiftInvisibility
Magic_Uni_WorldBirthing
Magic_Uni_WorldEating
Magic_Uni_XathBlast
Magic_Unlock1
Magic_Unlock2
Magic_Unlock3
Magic_Unlock4
Magic_UnseenBailiff_1
Magic_WardingVeil
Magic_WaterBreathing
Magic_WickedPoisonBolt
Magic_WitheringGaze
World and Teleport Commands
These commands are useful when you want to move around the map or get unstuck.
travel <place>— Teleports you to a named location.goto <place>— Alternative command fortravel.tpto <place>— Alternative command fortravel.listplaces— Shows named locations available fortravel.listpois— Alternative command forlistplaces.tp <x> <y> <z>— Teleports the selected target to the specified coordinates.setpos <x> <y> <z>— Alternative command fortp.getpos— Displays the selected target’s XYZ coordinates.fixme— Applies force to your character if you are stuck in geometry.unstuck— Alternative command forfixme.moveto— Teleports a selected object to you.summon— Alternative command formoveto.settime <hour>— Advances the game clock to the selected hour.sethour <hour>— Alternative command forsettime.settimescale <day-minutes>— Changes how many real-world minutes an in-game day takes.settimescale reset— Restores the default time scale.slomo <multiplier>— Changes the overall game speed.gamespeed <multiplier>— Alternative command forslomo.
The settime command uses the 24-hour clock. For example, use: settime 19 to set the game clock to 7 PM.
This command only moves the clock forward, not backward.
For settimescale, entering:
settimescale 12
Results in a complete in-game day taking 12 real-world minutes.
NPC and Target Commands
These commands require a target in many cases.
spawnnpc <npc> [amount]— Spawns the selected NPC in front of you.kill— Kills the selected target.killall [radius-m]— Kills hostile NPCs within the specified area.killhostiles [radius-m]— Alternative command forkillall.disable— Hides the selected target and disables its collision.enable— Restores a disabled target.delete— Removes the selected target from the world.setscale <scale>— Changes the size of the selected target.1is normal size.unlock— Unlocks the selected door or container.lock <level>— Locks the selected door or container at the chosen lock level.getid— Shows the selected target’s ID and XYZ coordinates.info— Alternative command forgetid.
If no target has been selected the kill command will have no effect. To kill your own character you must use the player-> prefix.
By default, the killall command has a radius of 40 metres unless you enter one.
AI and Crime Commands
tai— Toggles all NPC AI in the game.tcai— Toggles combat AI only.calm— Immediately stops your current combat.stopcombat— Alternative command forcalm.setbounty <amount>— Sets the bounty of the selected target.paybounty— Pays your current bounty if you have enough gold.
When using setbounty you should be careful because if another target is chosen the bounty will be given to that target rather than to your character.
If you set your own bounty at 0, then pursuers will stop chasing you.
Quest Console Commands
The following commands let you manipulate your current quests.
listquests— Displays your current quests and their states.startquest <quest> [state]— Starts a quest at the specified state.setqueststate <quest> <state>— Changes the state of a current quest.completequest <quest>— Immediately completes a current quest.failquest <quest>— Fails a current quest.forgetquest <quest>— Removes a quest from your journal as if you never had it.
At the moment there is no dependable command on the list of console commands for showing all the quest names in the game; that is why a full list of quest IDs is not given here.
Save and System Commands
save [name]— Saves the game.load [name]— Loads a save.listsaves— Shows all available save files.netgraph [0|1|2]— Toggles the network performance overlay.
For netgraph:
0— Turns the overlay off.1— Shows ping, packet loss, and FPS.2— Adds the bandwidth graph.
In co-op mode the load command can be used by only the host; when the host saves, the guests are given a copy of the host’s world.
Ammo IDs
BI_IronArrow
BI_BrassArrow
BI_DarksteelArrow
BI_NurHasmalArrow
BI_ExplosiveArrow
You can add them with:
additem BI_IronArrow
You can also set an amount, for example:
additem BI_IronArrow 50
Potion IDs
Potion_Drink_BlessedMead
Potion_Drink_GraveWine
Potion_Drink_IronFist
Potion_Drug_AngelSugar
Potion_Drug_BoneMeal
Potion_Drug_FoolsCommunion
Potion_Drug_GraveDust
Potion_Drug_OraclesEye
Potion_Drug_PaupersFeast
Potion_Drug_SerpentsKiss
Potion_Drug_ThievesThirdFinger
Potion_FireImmunity_1
Potion_FortifyRunning_1
Potion_FortifyRunning_2
Potion_FortifyRunning_3
Potion_IronSkin_1
Potion_RestoreHeal_1
Potion_RestoreHeal_2
Potion_RestoreHeal_3
Potion_RestoreMagic_1
Potion_RestoreMagic_2
Potion_RestoreMagic_3
Potion_RestoreStamina_1
Potion_RestoreStamina_2
Potion_RestoreStamina_3
Potion_ShockImmunity_1
Potion_Stim_BerserkersBile
Potion_Stim_BullfathersDraught
Potion_Stim_HummingbirdHeart
Potion_Stim_JestersTonic
Potion_Uni_FeatherfallTincture
Potion_Uni_FishersPatience
Potion_Uni_Frogblood
Potion_Uni_Ghostmilk
Potion_Uni_Icarus
Potion_Uni_LepersGift
Potion_Uni_MartyrsRepose
Potion_Uni_SaintsAscension
Potion_Uni_ThaumovoresTonic
Potion_Uni_Umbrinox
Potion_Uni_WarpRoot
Potion_Uni_WitchhuntersVigil
Apparel IDs
The apparel list is still incomplete. Some IDs exist in the game files but currently cannot be used with additem or spawnitem.
Working Peasant Apparel
BI_C_HempenShirtBlack
BI_C_LeatherPants
BI_C_PeasantBoots
BI_C_PeasantCape
BI_C_PeasantTunic
BI_C_SoldierBoots
BI_C_StripedPants
Working Bronze Apparel
BI_C_BronzeHelmet
Working Chainmail Apparel
BI_C_ChainmailHood
BI_C_ChainmailHood_Tattered
BI_C_ChainmailPants
BI_C_ChainmailPants_Tattered
BI_C_ChainmailShirt
BI_C_ChainmailShirt_Tattered
BI_C_CrudeIronBoots
Other Working Apparel
BI_C_LoversDiadem
BI_C_SwiftpaceBoots
BI_C_WideBrimHat
BI_C_WizardHat
BI_C_LightPlateHelmet
BI_C_CultistRobe
BI_C_FungalGloves
BI_C_FungalSkirts
BI_C_JinnHood
BI_C_JinnRobe
BI_C_MasterWeaverRobe
BI_C_LightPlateHelmet is also listed as the South Seas Helmet.
Apparel IDs That Currently Do Not Work
These IDs are present in the game files but cannot currently be used through additem or spawnitem.
Bronze and Brass
BI_C_BotrysArmor
BI_C_BotrysBoots
BI_C_BotrysGauntlets
BI_C_BotrysHelmet
BI_C_BotrysLeggings
BI_C_BronzeArmor
BI_C_BronzeBoots
BI_C_BronzeGauntlets
BI_C_BronzeLeggings
Chainmail
BI_C_ChainmailHood_Fine
Enchanted Items
BI_C_AlchemistsMitts
BI_C_ArchersBracers
BI_C_BerserkersGauntlets
BI_C_BerylDiadem
BI_C_BootsBlisteringSpeed
BI_C_BootsOfTheMountaineer
BI_C_CloakOfTheVanishingCoward
BI_C_CrownOfTheHollowKing
BI_C_CrownOfTwelveEyes
BI_C_CutpurseGloves
BI_C_CutwaterSabatons
BI_C_GauntletsOfTheCrushingTide
BI_C_GoosefeatherCape
BI_C_GreavesOfTheWalkingMountain
BI_C_GreavesOfTheWarriorKing
BI_C_HardiceDiadem
BI_C_HauberkOfTheBulkwark
BI_C_HelmOfTheVanguard
BI_C_HoodofShame
BI_C_IronCinderSandals
BI_C_LockpickersCap
BI_C_MagusCirclet
BI_C_MantleOfTheStormlord
BI_C_MaskOfTheBoognish
BI_C_MaskOfTheDrowned
BI_C_MistwalkersMantle
BI_C_NecromancersHood
BI_C_PinetearDiadem
BI_C_RobeOfAvaguin
BI_C_RobeOfThePyromancer
BI_C_RobeOfXtal
BI_C_RobesOfTheHealer
BI_C_RuggiteBattleWraps
BI_C_SkirtsOfTheSpellweaver
BI_C_SneakthiefsSlippers
BI_C_TheCooksApronOfEndlessStewing
BI_C_TheLiarsMask
BI_C_TheWitchburnersCuirass
BI_C_ThreadbareTunic_UNI
BI_C_TrousersOfTheTireless
BI_C_TumblersBoots
BI_C_TwilightDiadem
BI_C_UNI_AccursedWanderersHat
BI_C_UNI_BootsRisingForce
BI_C_VestOfTheWraith
BI_C_WanderersBoots
Hats
BI_C_DunceCap
BI_C_PointedCap
Nur Hasmal
BI_C_NurHasmalGauntlets
BI_C_NurHasmalHelmet
BI_C_NurHasmalPlate
BI_C_NurHasmalSabatons
Peasant
BI_C_BaggyPantsKneepads
BI_C_BlackCape
BI_C_ClothShorts
BI_C_HandWraps
BI_C_MercenaryPants
BI_C_PeasantApron
BI_C_PeasantShirt
BI_C_StuddedMail
Plate Mail
BI_C_LightPlateBoots
BI_C_LightPlateCuirass
BI_C_LightPlateGloves
BI_C_LightPlateGreaves
BI_C_PlateBoots_Pointy
BI_C_PlateBoots_Rusty
BI_C_PlateBoots
BI_C_PlateCuirass_Rusty
BI_C_PlateCuirass
BI_C_PlateGloves_Rusty
BI_C_PlateGloves
BI_C_PlateGreaves_Rusty
BI_C_PlateGreaves
BI_C_PlateHelmet_Rusty
BI_C_PlateHelmet
Robes
BI_C_CultistHood
BI_C_FungalRobe
BI_C_FungalSlippers
BI_C_SilkArmor
BI_C_SilkBoots
BI_C_SilkGloves
BI_C_SilkHelm
BI_C_SilkLeggings
Stained Glass
BI_C_StainedGlassArmor
BI_C_StainedGlassArms
BI_C_StainedGlassBoots
BI_C_StainedGlassGreaves
BI_C_StainedGlassHelmet
Weapon IDs
The weapon list is also incomplete. The following IDs are currently known to work with additem or spawnitem.
Working Weapon IDs
Weapon_BrassDagger
Weapon_Broadsword
Weapon_Broadsword_Bronze
Weapon_BronzeSpear
Weapon_ErrantLongsword
Weapon_FancySword
Weapon_FishermansFriend
Weapon_GuttingKnife
Weapon_Halberd
Weapon_Hatchet
Weapon_ImperialBow
Weapon_Longsword_Golden
Weapon_MOB_BoneSnakeFangs
Weapon_Pike
Weapon_Shortbow
Weapon_Shortsword_Bronze
Weapon_Shortsword_Copper
Weapon_VoyagerSword
Weapon_WoodenClub
Weapon_WoodSpear
Weapon_MOB_BoneSnakeFangs is currently marked as broken, so it may not behave correctly even though the ID is present in the working list.
Weapon IDs That Currently Do Not Work
These IDs exist in the game files but cannot currently be spawned through additem or spawnitem.
Black Sword
Weapon_UNI_BlackLightSword
Bows
Weapon_Avalanche
Weapon_BladeBow
Weapon_Bow_SumyleseReed
Weapon_CompoundBow
Weapon_Emberflight
Weapon_Greatbow
Weapon_Longbow
Weapon_Longbow_Manhunter
Weapon_TuskBow
Weapon_UNI_Bow_AnchoritesDraw
Weapon_UNI_Bow_Bitterwood
Weapon_UNI_Bow_TheLongDark
Weapon_UNI_SettingSun
Weapon_WoodlandShortbow
Broadsword
Weapon_Broadsword_Bronze_Bluesteel
Clubs and Hammers
Weapon_GreatClub
Weapon_Hammer_Smith
Weapon_UNI_CravensBell
Daggers
Weapon_DarkSteelDagger
Weapon_Stinger
Weapon_UNI_BrassDagger_Henrik
Weapon_UNI_GodsbloodDagger
Weapon_UNI_Lizarddagger
Weapon_UNI_Widowlace
Falchions
Weapon_Falchion
Weapon_Falchion_Gold
Weapon_Winterbite
Greatswords and Claymores
Weapon_Balefire
Weapon_ExecutionerGreatsword
Weapon_FlameGreatsword
Weapon_GreatClaymore
Weapon_GreatClaymore_High
Weapon_ScarletBastardSword
Weapon_TarnishedGreatsword
Weapon_UNI_ExecutionerGreatsword
Weapon_UNI_NurHasmalClaymore
Weapon_UNI_Q_AndalusGreatsword
Weapon_UNI_Q_Oar
Weapon_UNI_TerminusEst
Hatchets
Weapon_HeartRender
Weapon_UNI_IceAxe
Weapon_UNI_Q_Treebane
Kalri
Weapon_HeartRender
Weapon_Kalri
Longswords
Weapon_Longsword_Frost
Man Cleaver
Weapon_UNI_Man_Cleaver
Moonstaff
Weapon_Moonstaff
Weapon_UNI_Matins
Polearms
Weapon_BohemianEarspoon
Weapon_DarkHalberd
Weapon_DarkSpear
Weapon_Glaive
Weapon_Guisarme
Weapon_Hoarfrost
Weapon_KrissSpear
Weapon_LongHalberd
Weapon_Naginata
Weapon_Naginata_Fire
Weapon_StoneSpear
Weapon_SwordStaff
Weapon_Trident
Weapon_UNI_AncientSpear
Weapon_UNI_GodsbloodSpear
Weapon_UNI_KraitFang
Weapon_UNI_Q_Bloodletter
Weapon_UNI_Q_LorantSpear
Weapon_UNI_SpearOfLonginus
Weapon_VeteransGlaive
Weapon_WideSpear
Rusted Dagger
Weapon_UNI_Q_Bokspoker
Rusted Machete
Weapon_RustyMachete
Scimitars
Weapon_Scimitar
Weapon_Scimitar_Ice
Weapon_Scimitar_Lightning
Weapon_Sirocco
Weapon_UNI_Bushwacker
Weapon_UNI_Ga-Tun
Templar Longswords
Weapon_Brandbearer
Weapon_FlamingKnightSword
Weapon_UNI_Q_RoldsWalkingStick
Important Note About Item IDs
Currently, you can not use the every ID found inside the game through the console.
The lists above separate the known working IDs from IDs that exist in the files but currently fail with additem or spawnitem. These may represent unfinished content, disabled content, or items that use different IDs for console spawning.
The item lists may also change as The Lantern of the Laughless Saint receives new Early Access updates.
Quest item and ring IDs may be added separately once their console behavior and IDs are confirmed.



