Want to survive until the ending in Bloody Painter Dating Sim? After being captured by a serial killer, you make the choices over the next seven days, and they decide how things will turn out.
Your actions affect how BP treats you and can lead to 10 different endings, including 4 Good Endings and 6 Bad Endings. Some choices may seem harmless at first, but they can completely change the ending.
This guide covers all Bloody Painter Dating Sim 10 endings, along with the locked box code and the secret hidden inside it.
Good Ending 1 – Different Worlds
To trigger this ending, focus on gaining BP’s favor throughout the early days. Don’t keep pushing the idea of escaping. Help BP when he needs you, including cutting the defrosted body and using the key to open the door.
When BP becomes sick, stay with him and take care of him instead of trying to leave.
Day 0
- Investigate everything and/or end the investigation.
- Sleep.
Day 1
- Investigate and/or interact with the mattress and sleep.
Day 2
- Investigate your meal and/or go to the door.
- Observe quietly.
- Admire the artworks.
Day 3
- Stab the corpse with the knife.
Day 4
- Stay and take care of BP.
- Investigate the kitchen.
- Check the fridge.
- Check the cabinet.
- End the kitchen investigation.
- Investigate the living room.
- Interact with the shelf.
- Take the cocoa powder.
- Investigate the rest of the living room and/or end the investigation.
- End the investigation again.
Day 5
There are no choice-based dialogue options on this day.
Day 6
- Ask carefully.
- Ask any or all of the questions, then end the conversation.
- Cook either a normal meal or a human meat dish. Either choice works.
- Choose Go with him.
- Choose Hold his hand.
This gives you Good Ending 1 – Different Worlds.

Good Ending 2 – Favorite Work
Follow the same choices as Different Worlds through Day 6.
You have to change only one choice. When BP talks about leaving the cabin, choose to stay.
Day 0–5
Use the same choices listed for the Different Worlds ending.
Day 6
- Ask carefully.
- Ask any or all of the questions, then end the conversation.
- Cook either a normal meal or a human meat dish.
- Choose Stay.
This will trigger the Good Ending 2 – Favorite Work.
Good Ending 3 – Master And Disciple
Go with the same route used for the first two Good Endings.
On Day 6, choose to go with BP, but when you are given a choice about what to do next, don’t select an answer. Let the timer run out.
After you get shot in the leg, choose the option that mentions you want to follow him.
Day 0–5
Use the same choices listed for the Different Worlds ending.
Day 6
- Ask carefully.
- Ask any or all of the questions, then end the conversation.
- Cook either a normal meal or a human meat dish.
- Choose Go with him.
- Don’t pick an answer. Let the timer run out.
Day 7
- Choose I want to follow him.
You will get the Good Ending 3 – Master And Disciple.
Good Ending 4 – Madmen’s House

This route is almost identical to Master And Disciple.
Follow the same choices through Day 6, and let the timer run out instead of choosing an answer.
The difference is your final choice on Day 7.
Day 0–6
Follow the Master and Disciple route.
Day 7
- Choose “He and I are the same kind”.
This will give you Good Ending 4 – Madman’s House.
You can unlock the six Bad Endings much earlier than the Good Endings. Here are the exact choices that you need to make.
Bad Ending 1 – Messy Is Unacceptable
Make these choices on Day 0:
- Investigate everything and/or end the investigation.
- Knock over the meal.
- Yell for help.
- Sleep.
You will get Bad Ending 1 – Messy Is Unacceptable.
Bad Ending 2 – You’re Not Even Good Enough To Be Material
Select the normal early choices until Day 2, then choose the options that make BP react badly.
Day 0
- Investigate everything and/or end the investigation.
- Sleep.
Day 1
- Investigate and/or interact with the mattress and sleep.
Day 2
- Investigate your meal and/or go to the door.
- Choose Yell for help.
- Choose F****ck!!!
This will trigger the Bad Ending 2 – You’re Not Even Good Enough To Be Material.
Bad Ending 3 – Lamb To The Slaughter
Day 0
- Investigate everything and/or end the investigation.
- Sleep.
Day 1
- Investigate and/or interact with the mattress and sleep.
Day 2
- Investigate your meal and/or go to the door.
- Choose Yell for help.
- Choose Run away.
This will lead to Bad Ending 3 – Lamb To The Slaughter.

Bad Ending 4 – Smartass
Day 0
- Investigate everything and/or end the investigation.
- Sleep.
Day 1
- Investigate and/or interact with the mattress and sleep.
Day 2
- Investigate your meal and/or go to the door.
- Choose Yell for help.
- Admire the artworks.
Day 3
- Choose Attack him with the surgical knife.
You will get Bad Ending 4 – Smartass.
Bad Ending 5 – Too Soft-Hearted
Follow the same route as Smartass, but choose not to attack the corpse on Day 3.
Day 0
- Investigate everything and/or end the investigation.
- Sleep.
Day 1
- Investigate and/or interact with the mattress and sleep.
Day 2
- Investigate your meal and/or go to the door.
- Choose Yell for help.
- Admire the artworks.
Day 3
- Choose Can’t do it.
This will trigger the Bad Ending 5 – Too Soft-Hearted.
Bad Ending 6 – Beware Of Traps
For this ending, continue through Day 3 and then take the chance to escape on Day 4.
Day 0
- Investigate everything and/or end the investigation.
- Sleep.
Day 1
- Investigate and/or interact with the mattress and sleep.
Day 2
- Investigate your meal and/or go to the door.
- Choose Yell for help.
- Admire the artworks.
Day 3
- Stab the corpse.
Day 4
- Choose Take the opportunity to escape.
This will trigger the last Bad Ending 6 – Beware Of Traps.
Bloody Painter Dating Sim Locked Box Code
You may find a locked box hidden in the living room during Day 4.
While investigating the shelves, you can find the box. The code for that locked box is:
1001
The number comes from BP’s birthday, October 1 (10/01). You can find the birthday information while searching through the bookcase.
Enter 1001 to open the box.
Inside, you find this strange code:
v=2FTp3SlilA0
The important thing in this code is 2FTp3SlilA0. If you use it as a YouTube video ID, then you can watch a hidden video.
The video’s title is:
48,65,6C,6C,6F,54,68,65,72,65,3A,29
This is hexadecimal. When decoded, it reads:
Hello there 🙂
Hidden Messages in the Video
The video has many images with hidden messages.
At around 0:04, one image reveals:
“I saw him there,” He repeated
At around 0:05, another image reveals:
He called the police anxiously so many times that the police decided to ignore him
At around 0:41, the final image reveals:
“Dr. Christopher is still alive, yet he lives in fear”
The video’s description also contains a Google Drive file and a Bloody Painter website. The Google Drive material contains clips showing a notebook, newspaper files, and BP’s house layout.
The website contains a picture of BP with the message “you found me :)”. It also has several links leading to other pages, which are in Chinese.
These hidden files and messages are separate from the ending routes, but they are part of the secret connected to the locked box.



