Kugayama Shiori's Death Diary Complete Walkthrough

Kugayama Shiori’s Death Diary Complete Walkthrough

Kugayama Shiori’s Death Diary is a choice-based visual novel about Shiori, a ghost who keeps dying but cannot leave the world behind. She has lost all of her memories, so you must help her figure out who she was, why she died, and what is keeping her spirit here.

Your choices can lead to different endings. The game also has many story flags, so some choices matter even when they do not immediately lead to an ending.

This Kugayama Shiori’s Death Diary walkthrough covers all the main endings, save points, OOPArts, and the exact route for the True End.

Important: The game uses story flags rather than an affection system. You are free to choose many normal dialogue choices, but some choices and visits are required to unlock later scenes.

Kugayama Shiori’s Death Diary Walkthrough

Day 1 – End 1

Start a new game and reach the first choice.

  • Do not make any choice for the first option.

This will trigger End 1.

Day 1 – End 2

Start again and choose:

  • Yes
  • Save as Save 1
  • No ×5

You will reach End 2.

Load Save 1 for the next route.

Day 1 – End 3

From Save 1:

  • Yes
  • Save as Save 2
  • Go Home

This gives you End 3.

Load Save 2.

Day 1 to Day 3 – End 4

From Save 2, choose:

  • Convenience Store
  • Library
  • Yes
  • Save as Save 3
  • Yes

This choice leads to game over.

Load Save 3 and continue with:

  • Nod
  • Strike a gratitude pose
  • No
  • Answer it

You can decline the phone call repeatedly. However, declining it 40 times did not produce an Easter egg.

Continue with:

  • Scene of the Suicide
  • I get it
  • To commemorate
  • Convenience Store

Day 2

  • Hello
  • Library
  • Strike a pose of immense gratitude
  • Yes
  • Yse
  • Parking Lot
  • Show her a photo of the scene
  • Intersection
  • Walk away

The Walk away choice may disappear after a few seconds, and selecting it can also lead to a game over.

Then choose:

  • It was fun
  • Save as Save 4
  • I’m good
  • Supermarket

Save again as Save 5.

Choose:

  • I do
  • She dose
  • Practically identical
  • You might be her
  • I’m serious
  • Dead serious

You will get End 4.

Load Save 5 for the next route.

Day 2 to Day 3 – End 5

From Save 5:

  • I don’t
  • Scene of the Accident
  • Yes
  • Convenience Store
  • I’m good

Day 3

  • Library
  • Tell her
  • Parking Lot
  • Housing Complex
  • Housing Complex
  • Yes
  • Do it anyway

This gives you End 5.

End 6 – Shrine Route

Load Save 4.

Day 2

Choose:

  • Something feels a bit off, I think?
  • Shrine
  • I’m REALLY feeling it
  • 1,129 yen
  • Give the money to Shiori
  • Put the money into the offering box
  • Supermarket
  • I don’t
  • Scene of the Accident
  • Yes
  • Convenience Store
  • I’m good

Day 3

  • Library
  • Tell her
  • Parking Lot
  • Housing Complex
  • Housing Complex
  • Yes
  • Do it anyway
  • I’m alright
  • Shrine

Save as Save 6.

Then choose:

  • 5 yen
  • Supermarket
  • Flower Garden
  • Not really
  • Do a threatening anteater pose
  • Children’s park
  • It just popped out

Day 4

  • No
  • Housing Complex
  • Library
  • Parking Lot
  • Yes
  • Alleyway

Save as Save 7.

Choose:

  • Draw closer

This results in a game over.

Load Save 7.

Day 4 to Day 5 – End 7

From Save 7:

  • Leave
  • Probably
  • Convenience Store
  • Children’s park
  • Wait
  • Lies
  • Don’t believe him
  • That’s enough
  • You don’t have to believe him
  • No

Day 5

  • I’ll go right away
  • Convenience Store
  • Hello
  • To prove Shiori-san’s innocence

Save as Save 10.

Then:

  • Accept
  • How she was?
  • Supermarket
  • Wait for her to finish
  • Wait for her to finish
  • Wait patiently
  • Preschool Girl Serial Kidnapping and Murder Incident
  • Okay
  • Grand Park
  • Children’s park

This gives you End 7.

End 8 Route

Load Save 10.

Choose:

  • Decline
  • Library
  • Yes
  • Refuse
  • Yes
  • Yes
  • She’s hiding in the restroom
  • Grand Park
  • Yes
  • Yes
  • She’s a yokai?
  • I’ve met some of them
  • Hello
  • Supermarket
  • Calm down
  • Calm down
  • No!

You will reach End 8.

You do not have to visit the shrine as often for this ending. Visiting the shrine less often or not at all can still work for End 8.

End 9 and OOPArts Route

Load Save 8.

Choose:

  • Decline
  • Library
  • Yes
  • Refuse
  • Yes
  • Yes
  • She’s hiding in the restroom
  • Grand Park
  • Yes
  • Yes
  • She’s a yokai?
  • I’ve met some of them
  • Hello

Save as Save 11.

Continue:

  • Parking Lot
  • Goodbye
  • Convenience Store
  • Shrine
  • ask → ask → ask
  • I got a charm
  • Housing Complex
  • Library
  • Flower Garden
  • Aoi,Lumina

Save as Save 12.

Now choose:

  • Aoi,Lumina

This causes a game over.

Load Save 12 and choose:

  • Kirishiki,Nagisa
  • Housing Complex
  • Library
  • Yes
  • Goodbye
  • Our supreme prophet!
  • Supermarket
  • Calm down
  • Calm down
  • No
  • Aoi, Lumina-san?
  • Children’s park
  • Don’t push yourself
  • Thanks for protecting me
  • Visit all scenes on the map
  • Convenience Store

This unlocks the True End.

True End Route

The True End has a few important requirements that are easy to miss.

The biggest one is the Library-related story flags. Some players reported that the shrine did not appear on Day 5 even after following the route. The most likely reason is using the jump function instead of actually playing through forced one-choice scenes.

If you want the safest route:

  • Play the required scenes normally.
  • Do not use the jump function to skip forced choices.
  • Make sure you complete the Library-related scenes on Day 2 and later.
  • Visit the shrine when the walkthrough tells you to.
  • Keep the Save 11 and Save 12 points.

Players also reported that some locations must be visited in a particular order. If a location suddenly disappears, reload the previous save instead of thinking the route is broken.

If the Shrine Is Missing on Day 5, try replaying the earlier section and complete the forced choices manually.

You can also visit the shrine multiple times on Day 4 to fix this.

End 10

Load Save 9 from the earlier route.

Choose:

  • Perform the ritual
  • Yup
  • See you again
  • Grand Park
  • Perform the ritual

This gives you End 10.

End 9 Alternative Route

From Save 9, choose:

  • Hand over the OOPArts
  • Goodbye
  • Supermarket
  • Wait for her to finish
  • Wait for her to finish
  • Wait patiently
  • Preschool Girl Serial Kidnapping and Murder Incident
  • Okay
  • Grand Park
  • Children’s park
  • Shrine

This leads to End 9.

There is another way to trigger End 9: you can go directly to the Supermarket instead of visiting the Shrine after loading Save 9. The two versions have slight differences.

End 7, End 8, End 9, End 10 Quick Routes

EndingImportant route
End 7Save 10 → Accept → Supermarket → Preschool Girl Serial Kidnapping and Murder Incident → Grand Park → Children’s park
End 8Save 10 → Decline → Library → Yes → Refuse → Grand Park → Yokai choices → Supermarket
End 9Save 9 → Hand over the OOPArts → Supermarket → Preschool Girl Serial Kidnapping and Murder Incident → Grand Park → Children’s park → Shrine
End 10Save 9 → Perform the ritual → Yup → See you again → Grand Park → Perform the ritual
True EndSave 11 → Parking Lot → Shrine → Library/Flower Garden flags → Save 12 → Kirishiki,Nagisa → complete map scenes

Shrine Visits on Day 4

For the End 6 route, the Day 4 shrine sequence is:

  1. Shrine
  2. 1,182 yen
  3. Grand Park
  4. Shrine
  5. Pray
  6. 1,646 yen
  7. Grand Park
  8. Shrine
  9. Pray
  10. 2,951 yen
  11. Grand Park
  12. Shrine
  13. Pray
  14. 10,000 yen

This unlocks End 6.

If you repeatedly donate money at the shrine on Day 4, it can trigger something interesting.

OOPArt Locations

There are four OOPArts in the route:

  1. Payphone – OOPArt 1
  2. Alleyway – OOPArt 2
  3. Housing Complex – OOPArt 3
  4. Intersection – OOPArt 4

Collect these before reaching the later OOPArt choices.

Important Choices You Should Not Miss

Some choices look minor but can affect later events.

Day 2 Library Choice

If you get stuck on Day 5 and an option is missing, check the choice you made after leaving the Library on Day 2.

Forced Choices

Do not assume that a scene with only one possible choice can be skipped.

Several players found that using the jump function caused story flags not to register correctly. Playing through those forced scenes normally is safer.

Save 7 Envelope Choice

After loading Save 7, choosing Draw closer causes a game over.

There is a short timing window here. The sequence works like this:

  • Choose Leave from the previous route.
  • Later, reach the envelope scene.
  • Select the option to pick it up.
  • Wait.
  • A resistance option appears.
  • Choose the resistance option.

This can prevent the game over.

Archive and CG Notes

The game has an Urban Legend Encyclopedia and an Archive section that fills up as you progress.

After getting the True End, new notes can appear in the Archive.

The CG collection can also be confusing. Several players are stuck around 96–98% even after completing the endings and choices. The walkthrough does not include every possible character facial-expression variation, and some of those CG differences may not actually be available.

So if your collection percentage is not at 100% after finishing the routes, it may not mean that you missed a major ending.

For the Urban Legend entries, only five may appear in an individual save file. Return to the main menu and check the journal again to see additional entries.

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