Wardogs Explosives Cheat Sheet

Wardogs Explosives Cheat Sheet: How Many Explosives You Need

Trying to break into a base in Wardogs? The amount of explosives you need depends heavily on what you are trying to destroy. C4 and IEDs are the perfect choices for buildings & structures, while RPG-7 and MAAWS are better for dealing with vehicles.

This Wardogs Explosives Cheat Sheet gives you the numbers you need for doors, walls, FOBs, Drill Rigs, and other defensive structures. The Frag Grenade and MGL-40 numbers are rough estimates, so I wouldn’t rely on them when trying to break into a base.

Wardogs Building Explosive Requirements

Here is how many hits or explosives each structure takes to demolish. This data is based on the available testing:

BuildingC4IEDRPG-7MAAWSMGL-40M67 Frag
Door111133
Gate112425~25
HESCO Wall (Large)427815~10
HESCO Wall (Small)2144126–7
Bremer Wall75121250~50
Sandbags11117~7
Barbed Wire111132
Hedgehog6389100~100
L81 Mortar32443434
Stingray32443434
Vanguard CIWS31775050
Talon 9K-SAM14443434
Forward Operating Base51665050
Drill Rig21

The frag grenade values are approximate because the placement of your grenade can affect the damage. MGL-40 and M67 Frag Grenades also require many more shots than the other options, so I don’t recommend them when you are trying to breach a base.

C4 Is the Best Choice for Base Breaching

For normal base structures, C4 is the best explosive to carry and use. It is throwable, easy to carry, takes less space, and it also works against most structures.

A basic breach can be very cheap:

  • Door: 1 C4
  • Gate: 1 C4
  • Small HESCO Wall: 2 C4
  • Large HESCO Wall: 4 C4
  • Bremer Wall: 7 C4
  • FOB: 5 C4
  • Drill Rig: 2 C4

You can also carry IEDs as an extra option, especially if you want to completely disable an FOB or Drill Rig.

Also remember that Halligan Bars can save explosives when several doors are blocking your route. This can matter when an FOB is inside or on top of an apartment building.

Building Damage Per Explosive

If you want to mix different explosives, these are the approximate damage values for each one:

BuildingC4IEDRPG-7MAAWSMGL-40M67 Frag
Door1001001001004040
Gate100100682544
HESCO Wall (Large)28531514712
HESCO Wall (Small)501002626917
Bremer Wall15219922–3
Sandbags1001001001001414
Barbed Wire1001001001004080
Hedgehog1737131211
L81 Mortar3350282533
Stingray3350282533
Vanguard CIWS40100161522
Talon 9K-SAM10025282533
Forward Operating Base22100181722
Drill Rig60100

How Explosives Work Against Vehicles

Vehicles are different from buildings. A vehicle can become immobile before it is destroyed.

The vehicle’s health bar appears near the bottom of the screen, but that bar does not show which part of the vehicle has been damaged. You can see the actual damage in the engine.

How Explosives Work Against Vehicles

Tires and tracks have their own health bars. If you destroy them, the vehicle can be slowed down, and destroying the right components can completely disable tanks.

Where to Hit Vehicles

Explosives can do more damage to the engine when they land closer to the engine. For most vehicles, this means the front.

The L2A6 Tank and SPH-2 Artillery tank are exceptions because their engine placements are different from other vehicles.

A single explosive placed at the back of a tank can immobilize it. This can be done with:

  • C4
  • IED
  • RPG-7
  • MAAWS

AT mines are also very effective against vehicles. A vehicle that drives over an AT mine can be destroyed with one charge, with the L2A6 Tank being the exception.

An L2A6 can survive the mine and keep moving. However, if it backs over an AT mine, it will start burning and may be destroyed if nobody repairs it.

L2A6 Tank Armor

The L2A6 Tank has an extra armor layer on the front. You can see this as a yellow layer above its normal health bar.

L2A6 Tank Armor

If you fire RPG-7 shots at the armor, they will do less damage, while MAAWS can destroy it in just two shots.

So we can assume that the MAAWS is more useful against the L2A6 than its building damage numbers might suggest.

RPG-7 vs MAAWS for Vehicles

  • MAAWS: 1 shot can destroy a Humvee from the side or front.
  • MAAWS: can destroy a tank in 1 shot.
  • RPG-7: takes 3 shots to destroy a Humvee.
  • RPG-7: takes 4 shots to destroy a tank from its weak spots.
  • Drill Rig: can be destroyed with 3 RPG-7 shots.

C4 and IED Vehicle Damage Can Vary

Sometimes, C4 and IED placement can be inconsistent against vehicles. In a test, I found that a single C4 can destroy a URAL, while another attempt required two C4s just to disable its engine.

Because of that, the RPG-7 is a more practical choice for moving vehicles. It is easier to use at range, and you do not have to get close enough to place an explosive.

AT mines are also useful for prepared positions because they trigger automatically when a vehicle drives over them. On the other hand, IEDs need manual detonation and give a warning before they go off.

What Explosives Should You Carry?

For a normal base raid, you should consider C4 as your main choice. It gives you good damage against structures while taking less space in your inventory.

Here is my recommended setup:

  • C4: Main explosive for doors, gates, walls, and base structures.
  • IED: Extra explosives for destroying an FOB or Drill Rig.
  • RPG-7: For vehicles and longer-range attacks.
  • MAAWS: For the L2A6 Tank.
  • AT mines: For defending against or stopping vehicles.
  • Halligan Bar: When several doors are blocking your way.

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