Camp Whittlewood: Achievements

Camp Whittlewood: Achievements & Endings Guide

You can unlock all 5 achievements in Camp Whittlewood by completing its 3 endings. The best thing is that you can prepare everything for all three endings before the final night, then make a save and reload it after each ending.

You do not have to replay the whole game for every achievement. Follow the steps below to prepare all the required items first.

Before Day 2

Talk to everyone until their conversations are exhausted, and complete at least one side quest.

Some of the examples are:

  • Soda → Buggs
  • Headset → Pierce
  • Love Letter → Tiffany

Completing a side quest gives you a S’more during the final night’s cookout. You need one for the Firestarter ending.

Day 2

Collect all the Red Flags, but do not give them to a Camp Leader yet.

Save your game at this point. You need this save in case you fail the next part.

Win the Tug of War activity to get the Magnifying Glass. If your team falls over, reload the save and try again.

Day 3

You start Day 3 at the Dining Hall, but do not start the Fire Starting activity yet.

Go to the Archery Area first and complete the following steps.

1. Get the Wooden Squirrel and Basement Items

During Archery, shoot down the Wooden Squirrel and pick it up.

Take it to the Aquarium inside the Administration Room. Place it there to get the Basement Key.

Use the Lantern to enter the Basement below the Dining Hall.

Pick up the Book and Bolt Cutters.

2. Move the Trampoline

Go to the Playground above the Administration Room.

Use the Bolt Cutters to cut down the Trampoline.

Drag the Trampoline to the bottom-left corner of the parking lot, underneath the Treehouse.

3. Save the Flint for the Final Night

Return to the Dining Hall.

Pick up the Flint and Wet Moss, but do not use either one during the Fire Starting activity.

Use the Magnifying Glass to start the fire, then collect your reward from the Camp Leader.

Now dry the Wet Moss at the fireplace inside the Dining Hall.

Go outside and pick up the Peg beside the bench on the right side of the Dining Hall.

Place the Peg in the tree behind the Dining Hall and climb into the Treehouse.

Knock down the Piggy Bank, then jump through the hole while carrying the Flint. Land on the Trampoline below.

This lets you keep the Flint for the Firestarter ending.

4. Get the Wax

Go to the Hiking Area.

Place the Dry Moss underneath the Beehive, then light it with the Magnifying Glass.

Collect the Wax.

Pick up the Moss again and wet it in the nearby stream.

5. Prepare the Cave

Take the upper path in the Hiking Area and look for the hidden path leading down to a dead end.

Use the Lantern to enter the cave.

Pick up the Medallion.

Place the Wet Moss on the ground inside the cave.

Do this before the final night so the ground has enough time to soften.

6. Get the Wire and Turpentine

Return to the Archery Area.

Use the Bolt Cutters on the damaged part of the fence. This will open the way to the upper area.

Pick up the Wire, then continue into the newly opened area and get the Turpentine.

Use the Book to craft the Grafting Kit needed for the ritual.

After crafting it, pick up some Turpentine from the container again.

7. Make the Friendship Bracelet

Return to the Campfire.

Use the Medallion to make the Friendship Bracelet.

Give the bracelet to any camper.

Point of No Return

Once you have completed all the steps above, talk to the Camp Leader to start the evening cookout.

Billy and the others will arrive, and the following events will eventually take you to the Administration Room.

Do not go to sleep yet.

Go back to the Campfire and talk to the campers whose side quests you completed.

Collect their S’mores, then return to your cabin and go to sleep.

Save your game here.

At this point, all three endings are ready. You can use this save to unlock the achievements without replaying the earlier days.

Ending 1: Escape

Grab your Backpack in the Administration Room.

Then:

  1. Return to the Playground.
  2. Drag the Trampoline to the camp gate.
  3. If the monster starts chasing you, enter and leave the Administration Room to reset it.
  4. Go to the Dining Hall.
  5. Find the camper who received your Friendship Bracelet and ask them to follow you.
  6. Lead the camper to the gate.
  7. Use the Trampoline to escape together.

Reload your save after completing the ending.

Achievements Unlocked:

Bark Scout’s Honor — Escorted a camper to safety.

Running Badge — Escaped Camp Whittlewood.

Ending 2: Ritual

Reload your save and start from the final night.

Grab your Backpack from the Administration Room, then return to the Cave.

Use the Shovel to dig the ground that you softened earlier with the Wet Moss.

Use the Grafting Kit you crafted from the Book.

Lie down to complete the ritual.

Reload your save after finishing the ending.

Achievement Unlocked:

Botany Badge — Made an offering to the trees.

Ending 3: Firestarter

Reload your final-night save again.

Grab your Backpack from the Administration Room, then go to the Hiking Area.

Find the logging building and put a S’more inside it.

Lure the monster into the building.

When the monster starts eating the S’more, run outside and block the door with the Shovel.

Pour the Turpentine outside the entrance, then use the Flint to set the building on fire.

Achievements Unlocked:

Irresistible — Avoided danger with a delicious distraction.

Fire Safety Badge — Put an end to the campfire legend.

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